Anti-Saccade (AS)

Image of the Anti-Saccade task, showing the stimuli and interest areas

Fig. 1 Anti-Saccade and interest area placement and sizing.

Overview

The Anti-Saccade task has been widely used to examine saccadic movements and inhibitory control and attention in clinical populations.Each trial begins with the presentation of one of the four (randomly selected) fixation starts sized at 175*175px. Then, a black dot (distractor) is presented after the participants have fixed their gaze on one of the randomly selected central fixations. The distractor is 175*175px and is presented 803px to the left or the right of screen center. After 1000ms, a red target is presented on the opposite side. The target red dot is 234*234px, and after the participants have looked at it, is replaced by a random selection from the four reward animations, which are also 234*234px. The goal of the task is to look at the target as quickly as possible.

Conditions

Pro-saccade

Participant’s gaze to distractor, then gaze to the target >100ms or more after its onset

Corrective Saccade

Participant’s gaze to distractorm then gaze to the target before or within 100ms of its presentation.

Anti-Saccade

No gaze to distractor, gaze to target before or within 100ms of its presentation.

Note

All conditions are defined by the participants own gaze beahviour and the critical period of behaviour is from the onset of the distractor until the onset of the targe image (except for the “Anti-saccade condition”)

Interest Areas

The fixation star, the distractor black dot and the target side (and red dot) each have an elliptical 450px interest area (IA).

Gaze Triggers

The trials begin with an invisible boundary (IB) trigger around the fixation star animation, which fires when gaze is held within the 450px diameter IA (500ms minimum duration). This trigger onsets the distractor image (block dot), which is on screen for 200ms. When the distractor image is shown, as well as when the following 1000ms period during which only the background image is shown prior to the target image, there are IB triggers around both the distractor dot and target location. There is 0ms minimum duration on the distractor side IB (so that gaze to this side can be quickly identified without interrupting potential corrective saccades). The target side saccades, which directly trigger the reward animation have a minimum duration of 50ms (to ensure no misclassification or saccades that are not held within the IA region). Finally, when the target red dot is shown, there is a 0 IB trigger with a 0ms minimum duration that will fire immediately.

Classifiers

First, a Boolean (true/false) variable DISTRACTOR_SACCADE (DS) for whether gaze was detected to the distractor IA during its presentation (200ms) or the following 100ms. Second, if the first is true, a variable AS_DISTRACTOR_SAC_RT is updated with a reaction time to the distractor from its onset to the first sample of the triggering gaze behavior. Note that, if the first Boolean is false the second RT measure will be the default -1 value. Third, a Boolean variable PREDICTIVE_SACCADE (PS) is updated to TRUE if gaze is detected to the target side either before the onset of the target, or within 100ms of the target onset. The fourth variable is AS_TARGET_SAC_RT is a reaction time measure formed of the difference between the first sample to the target IA and the onset of the distractor dot, this RT variable is also updated if the gaze triggers after the target onset (+100ms). With this information some conditional triggers determine whether the trial is either an anti-saccade, pro-saccade or corrective saccade. Below is a summary of trial labels:

  1. Pro-saccade: Contains a true DS variable and a false PS variable.

  2. Corrective saccade: Contains a true DS variable and a true PS variable.

  3. Anti-saccade: Contains a false DS variable and a true PS variable.

Trials that do not meet these conditions, e.g. gaze only to the fixation star then the target after presentation, are deemed invalid.

Animations

Fixation (start)

A fixation star throbs, changing in size between 50% and 100% at 1.5Hz.

Reward Animation (start)

The reward animations shrink to 75% whilst rotating 45 clockwise for 500ms then return to 100% centered over 500ms. They then shrink 75% and rotate anticlockwise for 500ms returning to 100% and centered. The duration of the reward animation is 2500ms.

Event Messaging

Because the task is designed to be run on both the Eyelink and EGI acquisition systems, Experiment Builder will send experiment messages to both systems. The messages sent to the Eyelink Host PC and to the EGI Netstation acquisition will differ slightly.

EGI acquisition

EGI Netstation does not support the same event messaging as the Eyelink Host PC, as event codes are generally restricted to 4 characters. The table below shows the corresponding event codes for the EGI Netstation acquisition, and the DIN event triggered by the photo-diode on the screen for each event.

Eyelink Event

EGI Event

DIN EGI

DIN EYELNK

Condition

Left

Right

"DISPLAY_FIXATION"

dfxl

dfxr

DIN3

4

"GAZE_TO_FIX"

gfxl

gfxr

N.A.

"ONSET_DISTRACTOR"

ddtl

ddtr

DIN2

2

"GAZE_TO_DISTRACTOR"

gddl

gddr

N.A.

"PREDICT_TARGET_GAZE"

gdtl

gdtr

N.A.

"DISTRACTOR_OFFSET"

dbgl

dbgr

N.A.

"TARGET_ONSET"

dtgl

dtgr

DIN2

2

"GAZE_TO_TARGET"

gttl

gttr

N.A.

"REWARD_ONSET"

drwl

drwl

DIN3

4

"TRIAL_TIMEOUT"

N.A.

N.A.

N.A.

"TRIAL_END"

N.A.

N.A.

N.A.

Note

In addition to the event codes above, the following codes are also sent to the EGI Netstation acquisition system, but they don’t contain a corresponding Eyelink event: If the distractor offsets, and the participant gaze is on the distractor side gbdl or gbdr are written, corresponding to whether the distractor was on the left or right side of the screen. Alternatively if the participant looked to the target side after the distractor disappears, then gbtl or gbtr are written, again corresponding to the side of the screen that the target is on.