Gap Overlap (GO)

Image of the Gap Overlap task, showing the stimuli and interest areas

Fig. 3 Gap-Overlap stimuli and interest area placement and sizing.

Overview

The Gap Overlap task measures reaction times from a central stimulus to a peripheral stimulus. A central stimulus is first presented (spinning clock), followed by a peripheral stimulus (Cloud), either 803px eccentricity to the left or right. After the participant gazes to the peripheral stimulus (or if the trial times-out), A reward animation (star) is presented at the same place as the peripheral stimulus. Sounds are played when the central and peripheral stimuli are presented. The color of the background screen is randomly selected before the session begins, and remains the same for all trials.

Conditions

Baseline condition

the central fixation disappears simultaneously with the presentation of the peripheral stimulus

Gap condition

the central fixation disappears 200 ms before the presentation of the peripheral stimulus

Overlap condition

the central fixation disappears 200 ms after the presentation of the peripheral stimulus

Interest Areas

The Central, Peripheral and Reward stimuli all have corresponding interest area (IA) regions: Non-overlapping elliptical resources with a diameter of 450px, shown as red circles in Fig. 3. This produces a 108px buffer around the stimulus. There is also a 700*1080px IA that detects gaze to the wrong side of the screen (shown in Fig. 3). This informs the trial classifier, as gaze to the wrong side of the screen invalidates the trial.

Gaze Triggers

Gaze behaviors are classified by low-latency Invisible boundary (IB) gaze triggers, that fire near immediately after gaze is detected within the IA. To begin a trial, the participant’s gaze must stay within the 450px diameter IA around the Central stimulus for 500ms. The IB trigger for the ‘wrong side’ of the screen IA will fire immediately if any gaze is allocated within that IA. Gaze must be within the Peripheral Stimulus IA region for 50ms to trigger this IB. This small delay in firing makes sure that gaze is kept within the target IA before it is classified as such.

Note

The Saccadic RT from the central to peripheral stimuli is calculated using the first gaze sample within peripheral stimulus IA, not first gaze sample that meets the 50ms threshold.

Classifiers

To aid the researchers running the study with real-time information, classifiers in the experiment check for certain behaviors required for a valid trial. A trial is deemed valid if:

  1. The saccade RT value is less than 1200ms.

  2. The saccade RT is greater than the 100ms.

  3. There was is gaze to the wrong side of the screen.

Valid trials are added to a count to the valid sum for that type of trial shown on the Eyelink Host PC ("Gap", "Overlap", and "Baseline").

Animations

Central Stimulus (CS)

At the onset of a trial the Central Stimulus is 0*0px and over 300ms increases in size to 350*350px (looming). Following this the Central Stimulus pulses, increasing/decreasing between 234*234px to 350*350px at 3Hz (throbbing). Once gaze is detected, the Central Stimulus sized 234*234px spins clockwise at 1.5Hz.

Peripheral Stimulus (PS)

Following the onset of the Peripheral Stimulus, gaze to it triggers a rotation animation. The Peripheral stimulus sized at 234*234px rotates clockwise at 1.5Hz. Finally,

Reward Stimulus (RS)

the reward animation starts at 234*234px, reduces to 0px as it rotates clockwise at 1.5Hz over 1 second (the reward duration).

Event Messaging

Because the task is designed to be run on both the Eyelink and EGI acquisition systems, Experiment Builder will send experiment messages to both systems. The messages sent to the Eyelink Host PC and to the EGI Netstation acquisition will differ slightly.

EGI acquisition

EGI Netstation does not support the same event messaging as the Eyelink Host PC, as event codes are generally restricted to 4 characters. The table below shows the corresponding event codes for the EGI Netstation acquisition, and the DIN event triggered by the photo-diode on the screen for each event.

Eyelink Event

EGI Event

DIN EGI

DIN EYELINK

Condition

Overlap

Gap

Baseline

"CS_ONSET"

dfoc

dfbc

dfgc

DIN2

2

"GAZE_TO_CS"

gfoc

gfbc

gfgc

"CS_SPIN"

dsoc

dsbc

Dsgc

DIN3

4

"ONSET_PS"

dtoc

dtbc

dtgc

DIN2

2

"GAZE_TO_PS"

gcoc

gcbc

gcgc

"GAZE_TO_WRONG_SIDE"

geoc

gebc

gegc

"REWARD_ONSET"

droc

drbc

drgc

DIN3

4

"DISPLAY_BLANK"

dboc

dbbc

dbgc